Raid on St. Nazaire – Turns 3-5
Rather than grind through the move-by-move, here’s a few overall comments about the game play using the rules as a guide. German Harbor Defense: Has been effective, especially during Turn 3, when 9 targets were hit using D6 to hit roll of 5 or less. The maximum possible is 12. Change to less/equal D6 of … Continue reading Raid on St. Nazaire – Turns 3-5
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