Raid on St. Nazaire – Turns 3-5

Rather than grind through the move-by-move, here’s a few overall comments about the game play using the rules as a guide. German Harbor Defense:  Has been effective, especially during Turn 3, when 9 targets were hit using D6 to hit roll of 5 or less.  The maximum possible is 12.  Change to less/equal D6 of … Continue reading Raid on St. Nazaire – Turns 3-5